Won’t it massacre some of these giants?

Won’t it massacre some of these giants?

Boareskyr Bridge try off from the Soubar on your chart

  • The new factions discuss the dragon hatchery of occurrence 3 inside the Hoard and you will exactly what might be/should have already been finished with the new dragon egg.
  • The fresh council provides the Personal computers a good writ, providing them with “disaster investigative efforts” in addition to offers the council “oversight” over their things.
  • A commendable entitled Dala Silmerhelve has a lot to state, and certain reason their boxed messages try spread all-around a few users. She covers the latest Draakhorn and you may Maccath the new Dark red. Utilize the style text toward profiles 20, twenty-four and you will 25.
  • Leosin has discover Varram the fresh new Light, user of your light dragon cover-up.

I happened to be in the first place thinking about powering The sea of Moving Frost basic, nevertheless the alot more I realize out of episode step 3, the greater amount of I really like it.

Frostskimmer and 40 Guards: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.

Dropping in the water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).

The newest Cell Floors is Cold: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: “crampon”.

Maccath the Deep red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if www.datingranking.net/nl/skout-overzicht the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.

Boareskyr Link is off of the Soubar in your map

  • Frost Vortex: A beneficial snowflake one to explodes on a cooler vortex, starting fireball-sorts of destroy.
  • Icemelt: An enchantment that makes tunnels and you can rooms away from frost that have zero melting or runoff.
  • Wingbind: A web out of push you to definitely goals one to animal and suppresses him or her out of flying.

Frozen Palace: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Episode 3: Passing on Wyrmspeakers (Varram)

The newest Trip of Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.

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